Norwich Nights Magazine March Issue

Out Now!

Introducing The Self-Care Box

March’s Self-Care Box

We are proud to finally be able to reveal The Self-Care Box, part of the new Membership Boxes Collection. The Self- Care Box contains items to enable you to both treat you’re self to a relaxing evening as well as some tools to promote Self – Care during the month. Each box will include 4 items to treat yourself to a relaxing night such as bath salts, candle, facemask, chocolate/Tea/coffee plus a workbook, journal or planner plus an activity sheet and positivity stickers and a copy of the magazine.

This months Self-Care box was a little different due to time restrictions and contains more smaller items and has our 28-Day Planner but no activity sheet or stickers. Follow us on social media as we will upload the images of every month, of the box.

As previously mentioned, The Self-Care Box is part of a collection currently in development for our new membership (subscription) service. 5 boxes in total are planned The Self Care Box, The Book Box, The Business Box, The Food Box, The Theatre and Film Box, and The Gamer’s Box. With subscriber’s being able to choose the box they want upon sign up; the boxes will also be available for purchase separately – All boxes will release the first Wednesday of the month in line with the magazine publication dates.

For the next five months we will be introduction a new box each month with exciting giveaway’s on social media.

The Self Care Box is priced at £25.00 inc postage.

Cardaclysm: Shards of the Four, a Single Player Card Combat RPG, Officially Releases on Steam February 26

Cologne, Germany – February 16, 2021 – Publisher, Headup and Elder Games are pleased to announce the official release of Cardaclysm: Shards of the Four for Steam on February 26. Launched on Steam as Early Access in late July 2020, the game has since gone through multiple updates, unveiling new cards, artifacts, enemies, and biomes. The official release will unlock the fierce final boss, new deathly realm, and end game content.

Cardaclysm: Shards of the Four is a procedurally generated collectible card game with action RPG elements. Tinkering with magic and spells beyond his ability, a dark wizard accidentally unleashes The Four Horsemen of the Apocalypse and their minions. The only way to send them back to the fiery pit from whence they came is by battling through with 240+ cards and 40 artifacts.

In the final chapter of the game, the player must fight through brutal creatures called “Agents of Death” at every corner. Agent of Death is a new enemy type appearing for the first time, and only those who win enough keys are allowed to enter the final realm and face the ultimate boss: Death himself.

About Cardaclysm: Shards of the Four

Cardaclysm: Shards of the Four is a procedurally generated collectible card game mixed with action RPG elements.

You are a dark wizard who tinkered with magic and spells way beyond your skill level. This time you messed up really bad: You’ve unleashed The Four Horsemen of the Apocalypse and their minions upon the World! Well done… So hurry, grab your magical cards and send them all back to their hellish dimension before the Apocalypse destroys everyone and everything – and much more importantly, before the old wizard council discovers what you have done…

Features:
* Encounter 5 factions and over 240 cards, each with its own unique abilities, art and 3D animation
* Equip your hero with over 40 artifacts
* Battle five mythic bosses, each with its own unique take on game mechanics
* Explore endlessly generated worlds in different biomes
* Complete challenges and trade cards in the Inter-dimensional ‘Pub’ you visit between quests

Tackle thorny problems in ‘Room to Grow’ a plant pushing puzzle game launching on Steam for PC & Mac 25th February 2021!

Learn to manoeuver like a cactus as you grow your way back to the desert!

Melbourne, Australia – 11th February 2021 – Releasing with the assistance of Film Victoria, Australia, Room to Grow is a Cactus based puzzle game launching on Steam for PC & Mac 25th February 2021. Mischka Kamener has created a visually stunning indie title that will twist puzzle fans minds in unique cactus based ways!

In Room to Grow, players must solve a succulent forest worth of prickly puzzles, learning to maneuver as a cactus in order to return other cacti to their pots, and with every puzzle solved, help to grow their way back home to the desert. Secrets and surprises await those who are brave enough to tackle the thorny challenges in each game world.

“I hope that the surprises I’ve left for players will leave a lasting impression on them, just like the games I was inspired by did to me,” commented Mischka Kamener, creator and developer of Room to Grow, “I’m incredibly grateful to Film Victoria for their belief in me and my game – without that, I wouldn’t have been able to turn Room to Grow into what it is today.”

Room to Grow Features:
* Over 100 hand-crafted puzzles
* Discover unexpected mechanics that will twist your mind differently to any other puzzle game
* Play the way you want – Undo and restart as often as you like, skip puzzles if you want to
* No timer, no action elements, no move counter – This game is all about the satisfaction of solving puzzles
* Featuring a delightful original soundtrack by Romain Rope

Room to Grow is available on the Steam Store from here.

EPOS invites you to “The Power of Audio in Gaming” Virtual Event

Copenhagen, Denmark – January 18, 2021 – Premium audio brand EPOS has revealed its first ever virtual gaming event for media and video game fans everywhere, “The Power of Audio in Gaming.” The special online broadcast is set to deliver a unique and graphically mesmerizing behind-the-scenes look at the future of gaming audio, told by key representatives from EPOS and others from the video game industry. EPOS’ “The Power of Audio in Gaming” event will commence at 01:00 a.m. or 10:00 a.m. PST on Wednesday, Jan. 27.

During the event, EPOS fans, press, gamers and audiophiles alike will discover fascinating insights from guest speakers about the importance of lifelike audio in gaming, and how it drives the development of audio equipment. Similarly, attendees will learn about how the brain interprets audio, and how EPOS builds upon over 115 years of experience to use this knowledge to further the audio experience of gaming. A panel of renowned figures from the gaming audio world will also converge to discuss live the future of the industry in 2021 and onwards.

A full agenda for “The Power of Audio in Gaming” follows:

  • Welcome – Jeppe Dalberg-Larsen, EPOS President
  • 15-Minute Keynote: “Brain Hearing – How the Brain Processes Sound” – Jesper Kock, VP of Research and Development
  • Expert panel: “What Does the Future Hold for Audio in Gaming?” – Five key industry leaders, led by Danish tech journalist David Guldager
  • 15-Minute Keynote, EPOS Products: “Unleashing the Power of Audio in Gaming” – Andreas Jessen, Senior Director, Gaming
  • Conclusion – Maja Sand-Grimnitz, Global Head of Marketing, Gaming

Live interpretations for the event will be provided in French, German and Japanese.

“EPOS is thrilled to welcome media and fellow gaming and audio enthusiasts to our first ever event for EPOS in Gaming,” said Maja Sand-Grimnitz, Head of Global Marketing, Gaming at EPOS. “We look forward to discussing the future of audio in gaming with industry leading experts, sharing our passion, knowledge and exciting new releases with viewers from the comfort and safety of their homes.”

Media and viewers interested in attending can visit the official EPOS landing page to register for access to the event. The event will take place in two sessions, at 01:00 a.m. or 10:00 a.m. PST on Wednesday, Jan. 27.

More details about “The Power of Audio in Gaming” can be found on the official EPOS website.

About EPOS

EPOS is an audio and video solution company developing and selling devices for business professionals and the gaming community. Based on leading and advanced technologies, the Danish founded company delivers high-end audio and video solutions with design, technology and performance as paramount parameters.

The establishment of EPOS is based on the decision to let the business segments of the joint venture – known as Sennheiser Communications – between Sennheiser electronic GmbH & Co. KG and Demant A/S evolve in different set-ups. Alongside the introduction of a new own-branded portfolio, EPOS continues to sell the current Sennheiser Communications portfolio co-branded as EPOS I SENNHEISER. 

EPOS is part of the Demant Group – a world-leading audio and hearing technology group. As such, it builds on more than 115 years of experience of working with innovation and sound.  

With headquarters in Copenhagen, Denmark, EPOS operates in a global market with offices and partners in more than 30 countries.   

Find more information at www.eposaudio.com

Story-Driven Oz-esque Adventure ‘Scarlet Hood and the Wicked Wood’: Steam Release Date Set for April 8

Official Release with Full Story and Additional Languages

Cologne, February 3, 2021 – Publisher Headup and the developer of popular “The Coma” series, Devespresso Games, have announced the new official release date for Scarlet Hood and the Wicked Wood. Formerly scheduled to launch in February on Steam Early Access, the game will be fully released on April 8.

Scarlet Hood and the Wicked Wood – Gameplay Trailer

Scarlet Hood and the Wicked Wood will release in its entirety at launch rather than several sections unveiled over time as was previously announced. The game will launch in seven languages; English, Korean, German, French, Russian, Simplified Chinese, and Spanish.

For those who are disappointed with the delay, head over to the Steam Game Festival (February 3 – 9) for the demo, and be the first to play the game! Featuring Devespresso’s signature manhwa-style with hand-illustrated graphics by Minho Kim and a non-linear story written by T.L. Riven, Scarlet Hood and the Wicked Wood is a narrative adventure set within a vibrant Oz-esque fantasy world. The game features a recurring time loop (think Groundhog Day) with unique branching story paths and multiple endings

Scarlet, the protagonist and a diva in the making, awakes in the realm of Glome after being flung over by a rogue tornado. She discovers an electrifying world brimming with magic, beauty, and artifacts from a mysterious bygone culture. Her strange journey begins when she takes up the mantle of the Red Witch and leads a troupe of Munchkins through the forbidden Wicked Wood. The fledgling witch soon discovers a Recursion Hex has her reliving the same day. However, each death presents new opportunities to branch the adventure in exciting new ways. The only way to get through the wood is by solving puzzles that require logic, or by finding clues that are scattered across the wood.

About Scarlet Hood and the Wicked Wood

Scarlet Hood and the Wicked Wood is a story-driven adventure game. As Scarlet, you must relive seven days of misfortune, and make a series of decisions to guide your Munchkin troupe safely out of the Wicked Wood. Experience branching outcomes based on your decisions. Most importantly, immerse yourself in a bewitching story of fantastic adventure!

Features:

▪ Survive a narrative time-loop
▪ Solve ridiculous puzzles
▪ Follow your own multi-path story
▪ Unlock multiple endings based on your decisions
▪ Ogle the hand-illustrated graphics
▪ Use Scarlet’s witching skills to avoid detection

We’re Back and with a 64-page issue including a new gaming column, 2 expert columns and more…

Did you miss us?

We’re back from our December break we have decided to come back to http://www.norwichnightsmagazine.com as our main website, after technical problems. We’ve expanded the magazine and after a successful launch event, the writers are hard at work preparing March’s issue. Meanwhile check out our current issue there’s a link to read online on the home page or buy your print copy at https://ko-fi.com/intermagazinesltd/shop

There will be lots of news coming over the coming weeks so check back regularly

See you soon!

How to effectively build a working day on remote work with family and children at home

How to effectively build a working day on remote work with family and children at home.

In the context of the global COVID-19 pandemic, many employees were sent by employers to work remotely. This is due to a reduction in the risk of infection in public transport and in crowded places, such as office spaces. There is a separate category of workers called freelancers. They are already accustomed to work at home, without any problems they are engaged in independent organization of the process. But for those who are accustomed to the usual routine, interacting with colleagues and even their chair, it is extremely difficult to get used to the children running around and the lack of necessary tools.

In this article, readers will be able to get the most effective recommendations. Do not despair, because the modern world with its mobile communications and access to the global network provides unlimited opportunities.

Five critical steps

1. Ergonomics of the workplace.

Here you need to be a little selfish, taking yourself the best table and chair. Children can draw in the kitchen, and one needs to give way to the main work force and source of income. Eliminate sources of unnecessary light, use an adjustable lamp with even illumination at dusk. Elbows should not hang from the countertop, otherwise the shoulders and shoulder girdle will be very sore. As you work at home, gradually adjust the parameters, do not tolerate inconveniences. It is not known how long the quarantine will last, and you can develop problems with vision or back during this time.

An ideal option would be to work in a separate room, but not everyone has such housing conditions. Even if it comes to pulling the curtains and setting the screens, the presence of someone nearby should not distract.

2. Collecting working tools.

Everything you need should be at hand. Drawing accessories, related documentation, books, disks with computer programs. Any departure from the workplace can distract. None of the members of the family will think that a real work process is now going on in the house. You can minimize distraction by solving tasks in stages. The less you leave your chair, the better. Pencils must be sharpened, the phone – charged, and a glass of water, and preferably a bottle, should be near.

3. Establish productivity.

Here it is necessary to break down the task into its component parts, and then solve each of them sequentially. You won’t be able to figure it out without self-control. Here is an example of thinking:

“I have almost done this stage, it is necessary a little more, and I can get up. Already done. I wonder what in the next part? I’ll fix it, set it to work, and then I’ll leave. Or maybe make a small segment to make it easier later? Yes, I’ll do it”.

So you may not notice how eight hours fly by in half the time. You must constantly be the driving force and the driver in one person. If you do not pull yourself together, then the plans will be frustrated. If you are tired, no one stops you from going to bed during the day to restore strength.

4. Correct the psychological aspects.

Psychologists advise constantly praising and encouraging yourself with exhausting homework. Made 50%, and that’s half. And 51% is already more than half, and then start the countdown. You can’t call the work boring, unpleasant or uninteresting, constantly complaining about large workloads. Promise yourself a reward at the end of the day, for example, watching a movie, and then, enjoying, repeat that you really deserve it. It is extremely difficult to evaluate your own contribution; ask someone from the family, wife, husband or adult child to do this.

5. Introduce an effective schedule.

Breaking the old regime is not worth it. If you are used to getting up at 7 in the morning in order to get to your usual place of work, then do not lose this ability. It’s easy to spoil yourself and then start waking up closer to dinner. It will be extremely difficult to return to the usual system. It is necessary to precisely regulate the lunch break, as well as to accurately think out breaks and occupation for these periods of time. You can water the flowers, just look out the window or do a little workout. But do not be distracted by movies or social media communication, it can drag on for hours.

It is advisable for each type of work to provide an approximate deadline for execution. This requires planning the next business day every evening. If it turned out to be done faster, then this should be considered as an advantage. And even if it’s not possible to go outside under quarantine conditions, you can use this time to good use. What is usually spent on the road can be folded into a single package, and also add +2 hours daily. And it turns out that in 4 days we spend 8 hours of travel time spending and squeeze out the same amount of extra long daily time. In total, a five-day work week can be closed in three days. If the management allows. Or they can just raise your salary.
 

The main stumbling blocks

Those who try to create a working atmosphere at home most often complain of a number of inconveniences. Consider how to overcome them most effectively:

  • Children and pets. You can explain everything to the child, but the cat lying on the keyboard cannot be reasoned with. You need to have a preventive conversation with the kids. One of the best ways is to completely immerse yourself in loud favorite music with headphones, and then just ignore requests. In 3-5 days, everyone will get used to this situation.
  • The temptation to go on a smoke break or drink tea. Here you will need to establish strict prohibitions for yourself. This will help the smartphone timer. Earlier calls are not allowed to go anywhere. The lunch break can be arranged for the whole family, and drinking coffee is easily transferred to the desktop.
  • Fast fatigability. It is caused by laziness, an uncomfortable chair and monotonous work against the background of sounds at home. Headphones and music will also help here.
  • Constant distraction on people walking nearby. Here it is better to use a screen or put a partition. It can even be a piece of a large cardboard box, but moving objects should not fall into the field of view.
  • Low labor efficiency. To eliminate it, you need to compare the process in the office and at home, and then draw the appropriate conclusions. Lack of computer programs, uncomfortable chair. Is it possible that this is just a desire to watch your favorite videos? What can be done in 8 hours is easily stretched to 12-14. These are questions to one’s own organization skills. You need to ask yourself questions, scold yourself inside, divided into a boss and a subordinate.
     

Incomparable benefit

When everything is set up and debugged, and the management no longer doubts the effectiveness of remote work, you can switch to a similar mode in cases of emergency. Outside of a pandemic, a seasonal illness may come, but experience will allow us to switch to a remote work in any force majeure circumstances.

Also, before starting work in this mode, we do not suspect to what extent each of us is disorganized. Self-discipline and adherence to the rules will be useful, those will allow you to intensify self-control. And this is a step towards your own business or the beginning of work as a freelance professional.

Check Joe’s website that is full of useful information on moneysaving!

Groundhog Day Meets Brothers Grimm Meets Oz in the New Vibrant Fantasy Adventure Scarlet Hood and the Wicked Wood

Developed by the Team Behind the Popular ‘The Coma’ Series, Arriving on Steam in February Cologne,

December 18, 2020 – Publisher Headup and Devespresso Games, the developer of popular The Coma series, are delighted to announce the upcoming launch of Scarlet Hood and the Wicked Wood, a new story-driven fantasy puzzle game with multiple endings, on Steam Early Access in February.

Scarlet Hood and the Wicked Wood – Teaser Trailer

Featuring Devespresso’s signature manhwa-style with hand-illustrated graphics by Minho Kim and story by T.L Riven, Scarlet Hood and the Wicked Wood is a vibrant puzzle adventure set within an Oz-esque fantasy world. The game features a recurring time loop (think Groundhog Day) that creates unique branching story paths.

Scarlet, the protagonist and a rock diva in the making, awakes in the realm of Glome after being flung over by a rogue tornado. She discovers a vibrant world brimming with magic, beauty, and artifacts from a mysterious bygone culture. Her strange journey begins when she takes up the mantle of the Red Witch and leads a troupe of Munchkins through the forbidden Wicked Wood. In a world full of riddles and wonders, she encounters witches, tin knights, talking beasts, monsters, and many fearsome creatures to overcome. The fledgling witch soon discovers a Recursion Hex has her reliving the same day. However, each death presents new opportunities to branch the adventure in exciting new ways. Ultimately, her decisions lead to multiple endings. In the deep wood, where a bad hungry wolf roams and a wicked witch casts her evil spells, Scarlet must rely on her wits and a small fox, acting as her pathfinder, to overcome the disasters that await her at every turn.

About Scarlet Hood and the Wicked Wood

Scarlet Hood and the Wicked Wood is a story-driven adventure game. As Scarlet, you must relive seven days of misfortune, and make a series of decisions to guide your Munchkin troupe safely out of the Wicked Wood. Experience branching outcomes based on your decisions. Most importantly, immerse yourself in a bewitching story of fantastic adventure!

Features:

▪ Survive a narrative time-loop
▪ Solve ridiculous puzzles
▪ Follow your own multi-path story
▪ Unlock multiple endings based on your decisions
▪ Ogle the hand-illustrated graphics
▪ Use Scarlet’s witching skills to avoid detection

BEWILDER BOX PRESENTS: B.R.U.C.E SAVES XMAS

A REVIEW BY MELISSA COMPTON.

Earlier in the year, the Bewilder Box team released B.R.U.C.E Part 1 & 2– an online escape room, to help us have fun with our loved ones without being in a physical setting, and beyond and enjoy some escape room fun. They’re back again with the festive fun that is B.R.U.C.E saves Christmas.

The game opens to a festive scene a Christmas decorated room with crackling fire, festive music, and movie like typography explains to us with a booming voice-over filled with doom how Santa Claus has been kidnapped and B.R.U.C.E is needed to solve the mystery and save Christmas, the scene quickly moves on to personal video clips before the game begins.

One thing that strikes you from the very beginning is the massive improvement in graphics, this game has clear, colourful graphics great quality video scenes. The added feature of having robot jokes on demand we loved. Every time you need a joke you can simply click on the robot, there’s a few puzzles on the page that you need to complete, we recommend having a pen and paper handing as some tasks require you to cross reference information.

This game is packed with instructions and help. You can ask for a clue and confirmation that the whole team agrees is requested (great touch). Also great is the technical help, if you are having technical issues there is a link with further information and even a contact form to help. You can High Five team members to celebrate a win too.

We recommend concentrating time on the map task on the first page where you are required to trace the steps of the intruder on a map of a floor of Santa’s workshop. It’s a bit tricky with a timer, but luckily if you time out there is an extra time function too.

Overall, this game is great fun, the puzzles are mixed levels of difficulty great for beginners and experienced players alike, and a fabulous way to enjoy some quality time with friends and family you may be distant from right now. A Great addition from the Bewilder Box team and just in time for Christmas.

Cost £19.99

Players: 2-6

Time 60 -90 minutes (no cut-off)

Activation Key Lasts for: 24 hrs

Available from: Bewilder Box | Online Escape Rooms