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Bewilder Box launches a humorous new virtual escape room, bringing people together over the festive period and challenging them to save Christmas.

With the nation under a strict tier system, getting together over the festive period will be impossible for many. But, team Bewilder Box has come up with an ingenious method for friends and family to spend time together whilst also putting their brains to the test.

After the huge success of their online escape room, ‘The B.R.U.C.E. Project’ (as featured in Stylist’s ‘Best Online Escape Rooms’) team Bewilder Box has launched its latest and most festive title yet ‘B.R.U.C.E. Saves Christmas’. The online game, which can be played with up to 6 players using a Browser and Zoom, features a healthy dose of festive spirit along with a series of mindboggling Christmas puzzles, which require communication and teamwork to tackle. The mission: players must deduce the identity of a mysterious turkey-masked villain who has kidnapped Santa.

The game has been made with both newbies and experienced players in mind. ‘We wanted to make something that allowed people to get together and have a bit of fun over Christmas.’ commented Dave Middleton (co-founder of Bewilder Box). ‘You don’t need to be good a computer games or escape rooms to enjoy it; anyone can have a go.’

‘B.R.U.C.E. Saves Christmas’ is the latest in a long line of games developed by the team, including Bewilder Box’s own hit games: ‘The B.R.U.C.E. Project’ [Virtual]; ‘The Initiative’; and ‘Judgement D.A.V.E.’ located in Brighton. And ‘The Official Peaky Blinders Escape Room’ for Escape Live in Birmingham; and ‘Flight 338: The World’s First Escape Plane’ in London.

B.R.U.C.E. Saves Christmas is available to play now and can be purchased here: https://bewilderbox.co.uk/onlineescaperooms

Games cost £19.99 per team for 2-6 players. Larger teams can compete by purchasing multiple games. Dave Middleton and Dave Staffell (co-founders of Bewilder Box Escape Rooms) are leading experts on the UK’s escape room culture. They have been interviewed by multiple publications, including The Economist; co-organised and been speakers at the UK’s escape room industry conference, attended by 500 industry members in 2019; and appeared on ‘What Britain Buys’ with Mary Portas, discussing the growth of the escape room industry.

Sakuna: Of Rice and Ruin Reaps an Abundant Harvest with 500,000 Copies Sold Across Multiple Platforms

Available Now on PlayStation®4 , Nintendo Switch™ and Windows PC via Steam

London, United Kingdom – 25th November 2020 – Marvelous Europe Limited, in conjunction with XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., and Marvelous Inc., have today announced that Sakuna: Of Rice and Ruin has sold over 500,000 copies globally. The game’s performance at launch is one of the bestsellers for the company, and the celebrated success reflects digital sales and sell-in figures for a retail product which is largely sold out.

The action-platformer and rice cultivation title from indie developer Edelweiss launched in North America on 10th November 2020, in Japan on 12th November 2020, and in Europe on 20th November 2020 for the PlayStation 4 , Nintendo Switch, and Windows PC via Steam.

“We’ve known that Sakuna: Of Rice and Ruin was a special game and would have broad appeal since our first meeting with Edelweiss,” said Kenji Hosoi, Executive Vice President at XSEED Games, “The game has been in development for many years, and we’re beyond excited at the reception it has received globally from critics and consumers alike. Thank you to everyone who has accompanied Sakuna and her companions on their journey!”

Developed by Edelweiss and published by Marvelous Europe Limited for the Nintendo Switch and PlayStation 4 in Europe and Australia, Sakuna: Of Rice and Ruin launched physically and digitally on 20th November 2020. Sakuna: Of Rice and Ruin was also released digitally for Windows PC on Steam via XSEED Games / Marvelous USA, Inc. on the 10th November 2020.

Sakuna: Of Rice and Ruin is available physically at selected retailers, and digitally from the Nintendo eShop and PlayStation Store, within Europe and Australia with an SRP of £34.99 / €39.99 / $59.95 AUD. A physical Collector’s Edition, known as the Golden Harvest Edition, is available to order from selected retailers across Europe and on the Marvelous Games Store for £49.99 / €59.99. The title has been rated PEGI 16, USK 12, and ACB PG.

For more information about the game, please visit www.sakunaofriceandruin.com.

Sakuna: Of Rice and Ruin Launches on Nintendo Switch™ and PlayStation®4 within Europe and Australia

A Spoiled Princess Reclaims her Birthright as the Harvest Goddess in Action Platformer and Rice-Farming Simulation Hybrid

London, United Kingdom – 20th November 2020 – Following on from the highly successful launch in Japan, Marvelous Europe Limited are today excited to confirm that action/simulation game Sakuna: Of Rice and Ruin is now available physically and digitally for the Nintendo Switch and PlayStation 4 within Europe and Australia.

The momentum around Sakuna: Of Rice and Ruin continues outside of Japan having received positive reviews from critics, as commented by Marc Melton, General Manager of Marvelous Europe.

“We’re thrilled to see the reaction for Sakuna: of Rice and Ruin in Japan last week. We always knew this was a special title from a passionate and talented indie team and are excited to now bring their huge success to Europe and Australia today. We can’t wait to share the game’s unique combination of beautiful art, unique side-scrolling combat and rice farming to the gaming community in the West, we’re already seeing some incredible review scores from major sites across the continent!”

Sakuna: Of Rice and Ruin delivers the unforgettable story of Princess Sakuna, a harvest goddess banished to an untamed island with a group of humans, has been brought to life by developer Edelweiss. Acclaimed for their work on the shoot ‘em up Astebreed, Sakuna: Of Rice and Ruin presents a return to the combat-focused platforming roots of their earlier title Fairy Bloom Freesia, featuring refined action gameplay mixed with unique rice-farming simulation.

Sakuna: Of Rice and Ruin is available as a physical Collector’s Edition, known as Golden Harvest, for the Nintendo Switch and PlayStation 4, and as a Digital Deluxe Edition on the PlayStation Store for the PlayStation 4.

A standard physical edition of Sakuna: Of Rice and Ruin for Nintendo Switch and PlayStation 4 are also available at selected retailers, and digitally from the Nintendo eShop and PlayStation Store, within Europe and Australia with an SRP of £34.99 / €39.99 / $59.95 AUD.

The Golden Harvest Edition of Sakuna: Of Rice and Ruin is available to order from selected retailers across Europe and on the Marvelous Games Store for £49.99 / €59.99.

Golden Harvest Edition Contents:

▪ Sakuna: Of Rice and Ruin Game
▪ 132-page Artbook
▪ 3 Disc Soundtrack CD Collection
▪ Double Sided Poster
▪ Collector’s Box

The Digital Deluxe Edition is exclusive to the PlayStation Store for the PlayStation 4 and is priced at £44.99 / €49,99 / $69.95 AUD.

Digital Deluxe Edition Contents:

▪ Sakuna: Of Rice and Ruin PlayStation 4 Game
▪ Digital Soundtrack App with 42 tracks
▪ 4 Exclusive PlayStation 4 Themes
▪ PSN Avatar Set with 9 Avatars

About Sakuna: Of Rice and Ruin:
Developed by Edelweiss, the team behind acclaimed indie darling Astebreed, Sakuna: Of Rice and Ruin combines side-scrolling action with deep crafting and rice cultivation. Players take on the role of Sakuna, a spoiled harvest goddess banished to a dangerous island with a group of outcast humans. As she explores the beautiful yet forbidding environments of the island, she will also find a home in a mountain village, proving herself worthy of her title by harvesting rice and bettering the lives of humanity.

Key Features:

▪ Refined Side-scrolling Platform Action: Using farm tools as weapons, chain together quick, heavy, and special attacks to take down demonic beasts, while mastering the magical “divine raiment” will be essential to grapple distant platforms, evade danger, and overcome powerful enemies.
▪ Detailed 3D Simulation-style Gameplay: Learn the ancient art of agriculture by following detailed steps from planting to harvesting to cultivate the perfect crop. As a harvest goddess, Sakuna’s strength grows with each successful rice crop, with attributes such as aesthetic and flavour directly correlating to her combat abilities.
▪ Creating a Home in the Wilderness: Sakuna’s mortal companions make weapons, armour, and meals for her using the materials and ingredients she gathers on her adventures, and completing quests for them will unlock even more options.
▪ A Fresh Take on Japanese Mythology: The heroine is part of a pantheon of gods and demons inspired by traditional Japanese mythology but featuring many unique twists. The story and world are filled with lovingly rendered details, some familiar and some completely original.

Developed by Edelweiss and to be published by Marvelous Europe Limited for the Nintendo Switch and PlayStation 4 in Europe and Australia, Sakuna: Of Rice and Ruin will launch physically and digitally on 20th November 2020. Sakuna: Of Rice and Ruin was also released digitally for Windows PC on STEAM via XSEED Games / Marvelous USA, Inc. on the 10th November 2020. This title has been rated PEGI 16, USK 12, ACB PG.

Build, Craft, and Explore Tinkertown, Headup’s Multiplayer Sandbox Adventure, Arriving on Steam Early Access on December 3rd

A Cheerful Modern Take on 16-Bit RPG Classics, with Dungeons to Explore and Towns to Build

Cologne, November 18th 2020 – Games publisher Headup is delighted to announce that Tinkertown, Headup’s first in-house production, will be released on Steam Early Access on December 3rd.

Tinkertown is a drop-in multiplayer game where players build, craft and explore an exuberant, procedurally generated open world, and discover dungeons filled with enemies, bosses and epic loot. Play as a rogue, a warrior, a mage, or anyone you wish to be. Tinkertown offers a unique experience to all players based on the weapons and armour of their choice.

“Once Upon A Tinkertown” Trailer – What World Will You Create?

Explore the world through different biomes such as mystical forests, vast deserts, chilling ice tundras and mountains with glowing rivers of lava, all depicted with handmade pixel graphics contributed by the renowned artist, Misbug of Textorcist, and enhanced by tracks of exclusively composed soundtrack by Hiroki Kikuta of Secret of Mana.

The loot can be combined with countless resources and blueprints to craft tools, armour, and weapons as well as furniture. By creating workshops and machines, settlements can even turn into an impressive city.

The players who wish to try Tinkertown can register their interest with Steam’s new Playtest feature here. The game will be available to test for free from Nov 27 to Nov 29.

Tinkertown is funded by the Federal Ministry of Transport and Digital Infrastructure as part of the federal government’s computer games funding program with a total of €153,669.

Come to Tinkertown – A refreshing new Multiplayer Sandbox Experience! Grab your shovel, your pickaxe, and your sword and enter the realms of Tinkertown. A magical place awaits filled with loot, danger, and creativity. Build your own village – from small shacks to impressive castles and townships.

Gather resources as you explore this procedurally generated world either by yourself or with friends! Need some extra challenge? While the surface world is mostly peaceful, only the most courageous explorers will enter the sinister dungeons scattered around the world, and defeat the horrors that live within. Epic loot awaits those who dare to face the underworld.

Features:

▪ Explore beautiful landscapes such as mystical forests, great deserts, steaming lava mountains, and more.
▪ Craft new equipment and become a rogue, a warrior, or wizard – or create a new loadout and invent your own play-style.
▪ Gather resources and discover new things to build.
▪ Build your own habitat – by yourself, or online with up to three friends.
▪ Descent into combat driven dungeons and battle large underworld bosses.

Experience Love, Loss and Letting Go in the Award-Winning, When the Past was Around; launching on Nintendo Switch, PlayStation and Xbox One in Mid- December

London, November 18th, 2020 — From the teams that brought cult hits Coffee Talk and A Raven Monologue, Indonesian developer Mojiken and Indie publisher, Chorus Worldwide proudly present When the Past was Around, a whimsical point-and-click puzzle game about love, loss and letting go. Prepare for your soul to be touched and your heart to be warmed When the Past was Around launches for Nintendo Switch, PlayStation 4, and Xbox One in mid-December.

The game offers a wordless yet profound narrative experience and features heart-wrenching moments to move players of all ages. When the Past was Around invites gamers to gather clues, solve puzzles and unravel secrets buried deep within the protagonist’s memory. Award-winning violin music accompanies you as you explore Eda’s world, as she re-traces the steps of her lost love within her memories.

When the Past was Around won the coveted Best Game Award at this year’s Gamescom Indie Arena Booth. Original music, composed by Masdito “ittou” Bachtiar, also won Best Audio at this year’s Taipei Game Show Indie Game Award.

Features:

▪ Pictures Paint a Thousand Words – Experience the game’s story not through words or dialogue, but through beautifully hand-drawn art created by talented Indonesian artist, Brigitta Rena.

▪ A Short, Sweet, Whimsical Journey – Explore a bittersweet tale between a girl and her love in disjointed rooms of memories through time.

▪ Personal and Relatable – A game about overcoming the past and finding yourself.

▪ Brain Teasing Puzzles – Solve intriguing puzzles to uncover the story.

▪ Award-Winning Music – Atmospheric violin music accompanies you from moments of peace to heart-wrenching sadness.

Weekly Simple Hack

Simple Hack: For a quick breakfast, mix porridge, milk, and berries store in an airtight container in the fridge before bed, then simply heat in the morning.

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