Copenhagen, Denmark – January 18, 2021 – Premium audio brand EPOS has revealed its first ever virtual gaming event for media and video game fans everywhere, “The Power of Audio in Gaming.” The special online broadcast is set to deliver a unique and graphically mesmerizing behind-the-scenes look at the future of gaming audio, told by key representatives from EPOS and others from the video game industry. EPOS’ “The Power of Audio in Gaming” event will commence at 01:00 a.m. or 10:00 a.m. PST on Wednesday, Jan. 27.
During the event, EPOS fans, press, gamers and audiophiles alike will discover fascinating insights from guest speakers about the importance of lifelike audio in gaming, and how it drives the development of audio equipment. Similarly, attendees will learn about how the brain interprets audio, and how EPOS builds upon over 115 years of experience to use this knowledge to further the audio experience of gaming. A panel of renowned figures from the gaming audio world will also converge to discuss live the future of the industry in 2021 and onwards.
A full agenda for “The Power of Audio in Gaming” follows:
- Welcome – Jeppe Dalberg-Larsen, EPOS President
- 15-Minute Keynote: “Brain Hearing – How the Brain Processes Sound” – Jesper Kock, VP of Research and Development
- Expert panel: “What Does the Future Hold for Audio in Gaming?” – Five key industry leaders, led by Danish tech journalist David Guldager
- 15-Minute Keynote, EPOS Products: “Unleashing the Power of Audio in Gaming” – Andreas Jessen, Senior Director, Gaming
- Conclusion – Maja Sand-Grimnitz, Global Head of Marketing, Gaming
Live interpretations for the event will be provided in French, German and Japanese.
“EPOS is thrilled to welcome media and fellow gaming and audio enthusiasts to our first ever event for EPOS in Gaming,” said Maja Sand-Grimnitz, Head of Global Marketing, Gaming at EPOS. “We look forward to discussing the future of audio in gaming with industry leading experts, sharing our passion, knowledge and exciting new releases with viewers from the comfort and safety of their homes.”
Media and viewers interested in attending can visit the official EPOS landing page to register for access to the event. The event will take place in two sessions, at 01:00 a.m. or 10:00 a.m. PST on Wednesday, Jan. 27.
More details about “The Power of Audio in Gaming” can be found on the official EPOS website.
EPOS is an audio and video solution company developing and selling devices for business professionals and the gaming community. Based on leading and advanced technologies, the Danish founded company delivers high-end audio and video solutions with design, technology and performance as paramount parameters.
The establishment of EPOS is based on the decision to let the business segments of the joint venture – known as Sennheiser Communications – between Sennheiser electronic GmbH & Co. KG and Demant A/S evolve in different set-ups. Alongside the introduction of a new own-branded portfolio, EPOS continues to sell the current Sennheiser Communications portfolio co-branded as EPOS I SENNHEISER.
EPOS is part of the Demant Group – a world-leading audio and hearing technology group. As such, it builds on more than 115 years of experience of working with innovation and sound.
With headquarters in Copenhagen, Denmark, EPOS operates in a global market with offices and partners in more than 30 countries.
Find more information at www.eposaudio.com
With the nation under a strict tier system, getting together over the festive period will be impossible for many. But, team Bewilder Box has come up with an ingenious method for friends and family to spend time together whilst also putting their brains to the test.
After the huge success of their online escape room, ‘The B.R.U.C.E. Project’ (as featured in Stylist’s ‘Best Online Escape Rooms’) team Bewilder Box has launched its latest and most festive title yet ‘B.R.U.C.E. Saves Christmas’. The online game, which can be played with up to 6 players using a Browser and Zoom, features a healthy dose of festive spirit along with a series of mindboggling Christmas puzzles, which require communication and teamwork to tackle. The mission: players must deduce the identity of a mysterious turkey-masked villain who has kidnapped Santa.
The game has been made with both newbies and experienced players in mind. ‘We wanted to make something that allowed people to get together and have a bit of fun over Christmas.’ commented Dave Middleton (co-founder of Bewilder Box). ‘You don’t need to be good a computer games or escape rooms to enjoy it; anyone can have a go.’
‘B.R.U.C.E. Saves Christmas’ is the latest in a long line of games developed by the team, including Bewilder Box’s own hit games: ‘The B.R.U.C.E. Project’ [Virtual]; ‘The Initiative’; and ‘Judgement D.A.V.E.’ located in Brighton. And ‘The Official Peaky Blinders Escape Room’ for Escape Live in Birmingham; and ‘Flight 338: The World’s First Escape Plane’ in London.
B.R.U.C.E. Saves Christmas is available to play now and can be purchased here: https://bewilderbox.co.uk/onlineescaperooms
Games cost £19.99 per team for 2-6 players. Larger teams can compete by purchasing multiple games. Dave Middleton and Dave Staffell (co-founders of Bewilder Box Escape Rooms) are leading experts on the UK’s escape room culture. They have been interviewed by multiple publications, including The Economist; co-organised and been speakers at the UK’s escape room industry conference, attended by 500 industry members in 2019; and appeared on ‘What Britain Buys’ with Mary Portas, discussing the growth of the escape room industry.
A Spoiled Princess Reclaims her Birthright as the Harvest Goddess in Action Platformer and Rice-Farming Simulation Hybrid
London, United Kingdom – 20th November 2020 – Following on from the highly successful launch in Japan, Marvelous Europe Limited are today excited to confirm that action/simulation game Sakuna: Of Rice and Ruin is now available physically and digitally for the Nintendo Switch and PlayStation 4 within Europe and Australia.
The momentum around Sakuna: Of Rice and Ruin continues outside of Japan having received positive reviews from critics, as commented by Marc Melton, General Manager of Marvelous Europe.
“We’re thrilled to see the reaction for Sakuna: of Rice and Ruin in Japan last week. We always knew this was a special title from a passionate and talented indie team and are excited to now bring their huge success to Europe and Australia today. We can’t wait to share the game’s unique combination of beautiful art, unique side-scrolling combat and rice farming to the gaming community in the West, we’re already seeing some incredible review scores from major sites across the continent!”
Sakuna: Of Rice and Ruin delivers the unforgettable story of Princess Sakuna, a harvest goddess banished to an untamed island with a group of humans, has been brought to life by developer Edelweiss. Acclaimed for their work on the shoot ‘em up Astebreed, Sakuna: Of Rice and Ruin presents a return to the combat-focused platforming roots of their earlier title Fairy Bloom Freesia, featuring refined action gameplay mixed with unique rice-farming simulation.
Sakuna: Of Rice and Ruin is available as a physical Collector’s Edition, known as Golden Harvest, for the Nintendo Switch and PlayStation 4, and as a Digital Deluxe Edition on the PlayStation Store for the PlayStation 4.
A standard physical edition of Sakuna: Of Rice and Ruin for Nintendo Switch and PlayStation 4 are also available at selected retailers, and digitally from the Nintendo eShop and PlayStation Store, within Europe and Australia with an SRP of £34.99 / €39.99 / $59.95 AUD.
The Golden Harvest Edition of Sakuna: Of Rice and Ruin is available to order from selected retailers across Europe and on the Marvelous Games Store for £49.99 / €59.99.
Golden Harvest Edition Contents:
▪ Sakuna: Of Rice and Ruin Game
▪ 132-page Artbook
▪ 3 Disc Soundtrack CD Collection
▪ Double Sided Poster
▪ Collector’s Box
The Digital Deluxe Edition is exclusive to the PlayStation Store for the PlayStation 4 and is priced at £44.99 / €49,99 / $69.95 AUD.
Digital Deluxe Edition Contents:
▪ Sakuna: Of Rice and Ruin PlayStation 4 Game
▪ Digital Soundtrack App with 42 tracks
▪ 4 Exclusive PlayStation 4 Themes
▪ PSN Avatar Set with 9 Avatars
About Sakuna: Of Rice and Ruin:
Developed by Edelweiss, the team behind acclaimed indie darling Astebreed, Sakuna: Of Rice and Ruin combines side-scrolling action with deep crafting and rice cultivation. Players take on the role of Sakuna, a spoiled harvest goddess banished to a dangerous island with a group of outcast humans. As she explores the beautiful yet forbidding environments of the island, she will also find a home in a mountain village, proving herself worthy of her title by harvesting rice and bettering the lives of humanity.
▪ Refined Side-scrolling Platform Action: Using farm tools as weapons, chain together quick, heavy, and special attacks to take down demonic beasts, while mastering the magical “divine raiment” will be essential to grapple distant platforms, evade danger, and overcome powerful enemies.
▪ Detailed 3D Simulation-style Gameplay: Learn the ancient art of agriculture by following detailed steps from planting to harvesting to cultivate the perfect crop. As a harvest goddess, Sakuna’s strength grows with each successful rice crop, with attributes such as aesthetic and flavour directly correlating to her combat abilities.
▪ Creating a Home in the Wilderness: Sakuna’s mortal companions make weapons, armour, and meals for her using the materials and ingredients she gathers on her adventures, and completing quests for them will unlock even more options.
▪ A Fresh Take on Japanese Mythology: The heroine is part of a pantheon of gods and demons inspired by traditional Japanese mythology but featuring many unique twists. The story and world are filled with lovingly rendered details, some familiar and some completely original.
Developed by Edelweiss and to be published by Marvelous Europe Limited for the Nintendo Switch and PlayStation 4 in Europe and Australia, Sakuna: Of Rice and Ruin will launch physically and digitally on 20th November 2020. Sakuna: Of Rice and Ruin was also released digitally for Windows PC on STEAM via XSEED Games / Marvelous USA, Inc. on the 10th November 2020. This title has been rated PEGI 16, USK 12, ACB PG.
Multiplayer Sandbox Game to Arrive in Style on Steam Early Access Soon
2 November 2020, Cologne – Games publisher Headup is delighted to announce that Hiroki Kikuta, renowned composer of Secret of Mana and Soukaigi has joined the production of Tinkertown, Headup’s first in-house production, along with the pixel artist Giuseppe Longo (aka Misbug), a creator behind Gunbrick Reloaded and The Escapists 2.
This will be the second time Headup has worked with Misburg, who has already caused a stir for his incredible work on the pixel art for The Textorcist in 2018. Hiroki Kikuta will contribute two tracks that are exclusively created for Tinkertown. Check out a sample here. “When the team of Tinkertown approached me with their request to contribute to the game, I was quickly sold on the idea“, commented Hiroki Kikuta, “it’s a cheerful take on 16-Bit RPG classics, transported into the modern sandbox genre. My soundtrack is designed to enhance this experience, lifting up the spirits of any adventurers setting foot into the lovely world of Tinkertown.”
Tinkertown is a drop-in multiplayer game where players build, craft and explore a procedurally generated, open world, and discover dungeons filled with enemies, bosses and epic loot.
The loot can be combined with countless resources and blueprints to craft as tools, armour, and weapons as well as furniture, workshops and machines to build settlements that can eventually turn into an impressive city.
Players explore the world through different biomes such as mystical forests, vast deserts, chilling ice tundras and mountains with glowing rivers of lava, all depicted with handmade pixel graphics.
Offering different experiences to all players, based on the choice of weapons and armour, they can play as a rogue, warrior, mage, or anyone they wish to be. It is crucial to choose carefully from the onset, as many enemies lurk in the world, and powerful bosses await in the dungeons.
Tinkertown will launch on Steam Early Access in 2020 with the release date to be announced soon. The project Tinkertown is funded by the Federal Ministry of Transport and Digital Infrastructure as part of the federal government’s computer games funding program with a total of €153,669.
Come to Tinkertown – A refreshing new Multiplayer Sandbox Experience! Grab your shovel, your pickaxe, and your sword and enter the realms of Tinkertown. A magical place awaits filled with loot, danger, and creativity. Build your own village – from small shacks to impressive castles and townships.
Gather resources as you explore this procedurally generated world either by yourself or with friends! Need some extra challenge? While the surface world is mostly peaceful, only the most courageous explorers will enter the sinister dungeons scattered around the world, and defeat the horrors that live within. Epic loot awaits those who dare to face the underworld.
▪ Explore beautiful landscapes such as mystical forests, great deserts, steaming lava mountains, and more.
▪ Craft new equipment and become a rogue, a warrior, or wizard – or create a new loadout and invent your own play-style.
▪ Gather resources and discover new things to build.
▪ Build your own habitat – by yourself, or online with up to three friends.▪ Descent into combat driven dungeons and battle large underworld bosses.
As announced on Twitter new for 2021 we are introducing a experts panel into the magazine, we are currently looking for a theatre and gaming expert, the panel will be 250 words for each panelist and will cover there specialist area, and the readers will have the opportunity to ask questions via email and the panelist having complete control over what questions they choose to answer.
Don’t let the word expert throw you, we are looking for someone who has experience in either theatre or gaming professionally, and would like to write a short piece each month and have it published in the magazine.
As a small independent magazine, we have a limited budget, but are offering a small rate for this work to be increased as the magazine grows.
If interested contact me for more details at: email@example.com
Kenshi 2 Under Development with the New Engine and Expanded Team
Bristol, UK – 30 September 2020 – Kenshi, a single player RPG set in a vast and atmospheric ‘Sword-Punk’ style open world, has hit the milestone of 1 million global sales this summer. Developed over 12 years, with 5 of those years under Steam Greenlight’s Early Access program, Kenshi released in December 2018 and remained among the top 100 most played games throughout 2019 with many players clocking over 1,000 hours of playtime.
“We would not have achieved this without the passionate community of players who supported us from an early stage and have come back to play Kenshi time and time again”, says Lo-Fi Games’ CEO and Head Developer Chris Hunt, “Kenshi’s great for making your own stories and modding, which offers different experience of gameplay each time. We want to thank all fans who have shared their creations and have supported the game throughout the years.”
Proceeds from sales are now being invested in developing a highly anticipated sequel, Kenshi 2. “We have always strived to create a game that we are passionate about, free from the pressures of investors”, says Lo-Fi Games’ Director and Head Writer, Natalie Hunt, “success of Kenshi enabled us to recruit the best talents from around the world, and a new technology for Kenshi 2 that will dramatically improve the game’s visuals and performance.”
Lo-Fi Games have revealed to their fans that Kenshi 2 is currently being developed with the Unreal Engine by a team of 15, with the new office based in Bristol.
Kenshi is a single-player, free-roaming squad-based RPG with a focus on open-ended sandbox gameplay features. With 870 square kilometers of open-world map to explore and non-linear story, the game will never seek to limit the player or restrict their playstyle. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Craft your equipment, train your squad, and build your base. Never forget that you are not the chosen one. You are not great and powerful. You don’t have more ‘hitpoints’ than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Jakarta, September 23rd, 2020 — Today is the day we have all been waiting for! Following the enthusiasm from fans of Coffee Talk and A Raven Monologue, Indonesian developers Toge Productions and Mojiken proudly present When the Past was Around, a whimsical point-and-click puzzle game about love and letting go. You can get the game now on Steam for $7.99 / £5.79 / €6.59 with an extra launch discount of 10%. Console players will have to wait a bit as it will come to Nintendo Switch, PlayStation 4, and XBOX later in November.
The game offers a silent yet profound narrative experience. Designed to wrench your heart, When the Past was Around involves gathering clues and solving puzzles to unravel secrets buried deep within one’s memory. Euphonious, heart warming music will accompany your journey in exploring the world of an aspiring violinist named Eda and her lover.
The game features:
▪ A picture speaks a thousand words – Experience the game’s story not through words nor dialogues, but through beautifully hand-drawn art created by talented Indonesian artist, Brigitta Rena.
▪ A short, sweet and whimsical journey – Explore a bittersweet tale between a girl and her lover in a surreal world consisting of disjointed rooms of memories and time.
▪ Personal and ubiquitous – A game about overcoming the past and finding the self.
▪ Solve brain-teasing puzzles – Various intriguing puzzles to solve and stories to uncover.
▪ Let the music guide you – Atmospheric violin music will accompany you from the peaceful days to the angstiest moments.
D3PUBLISHER Inc. Announces English Reimagining of the Classic Hack ‘n Slash “Onee Chanbara” Series for North America and Europe.
London, UK — 8th September 2020 — D3PUBLISHER Inc., a leading Japanese games publisher, is excited to announce today that Japanese high-speed action hack ‘n slash zombie slayer game, “Onee Chanbara Origin“ will resurrect new life into a North American and European digital launch on 14th October for PlayStation®4 computer entertainment system and Windows PC via Steam®.
“Onee Chanbara Origin” is a complete HD remake with all-new art style graphics and optimised storytelling, combining both “The Onechanbara” and “The Onechanbara 2” games, which were originally released for PlayStation®2 in 2004 and 2005. Now featuring all renewed main character designs, redesigned by main character “Onechanbara” series designer Katsumi Enami, “Onee Chanbara Origin” tells a new interpretation of the story of the two half-sisters, Aya and Saki, bound by mutual hatred and locked in a brutal fight to the death, eventually overcoming their cruel fate and fighting alongside one another to find their father in this high-speed action-adventure hack ‘n slash game series.
“Onee Chanbara Origin” follows the zombie-hunters, Aya and Saki’s fate into destroying each other and leads into the second of the series, “The Onechanbara 2”. After the sisters overcome their cruel fate in killing one another, they overcome their rivalry against one another and ally together to depart on their journey of finding their father, Oboro, after he leaves behind a message that names “Eva” as the mastermind behind his wife’s death and all of the chaos that ensued between the two sisters, including the vice that made Saki insane and hell-bent on avenging her mother. Little do they know they are coming even closer to the truth and their true enemy.
Play as a zombie hunter and battle through the stages with high-speed real-time swordplay, completing objectives and tasks while hacking and brawling through hordes of the Undead. Each character’s weapons become progressively covered in blood as players fight off zombies in gruesome detail. Occasionally, players may even transform into demons for short bursts of added power and energy with the downside cost of life energy. Each zombie hunter has her own unique abilities, and skilful play is rewarded for cooler combinations. Players can enjoy the game with full English voice-acting or play through with the original Japanese performances with English subtitles.
To watch or embed the brand-new “Onee Chanbara Origin” release date trailer on YouTube, please head here.
Developed by Tamsoft and published by D3PUBLISHER, “Onee Chanbara Origin” will be released digitally on PlayStation®Store and PC via Steam on 14th October, which players and fans can now wishlist today. This game has been rated “M for Mature” by the ESRB. To stay up to date on the latest regarding “Onee Chanbara Origin”, please visit the official website. D3PUBLISHER’s website can be found at https://www.d3p.co.jp/ane_origin/en/.
Norwich Nights Ltd is the company that runs Norwich nights Magazine which started in Norwich in February 2020 focusing on theatre, food, and gaming the magazine is designed to be a celebration of those industries within Norwich and now South Wales too.
The Magazine is run by Melissa Compton, the director at Norwich Nights and includes features from local writers, while Melissa is a new name to Norwich (or was in February 2020) she has more of a connection within Wales.
Melissa moved to Wales in 2011 to Risca in County Caerphilly before moving to Swansea 2 years later to settle. In 2017 she began studying English and Media at Cardiff Metropolitan University in 2017 and the following year began writing entertainment reviews for Cardiff Times Magazine, and working in the office on the blog and social media posts. After completing over 30 reviews for Cardiff Times she started Cardiff Let’s Talk Theatre before relocating to Norwich to start running the magazine.
In July 2020 Melissa returned to Swansea, and the idea for the South Wales connection was born and began taking shape, after meeting many travellers and business owners in Norwich who had settled from Wales only to visit regularly, the connections between Norwich and Wales became clear, one conversation struck a cord with Melissa it was the one that revealed a person visiting Wales had no idea what was open, what there was to do, it became obvious there was a need to share information. Also with Businesses like Norfolk Gin distributing to both Norwich and Cardiff, the connections are many. The new section will celebrate food, theatre, and gaming within Wales and the magazine will be available in both locations.
Melissa hopes that you enjoy the new section and come along with the magazine as it gives South Wales the coverage it deserves and continues to serve the Norwich community including its Welsh residents.